As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline are available on the Call for Conference paper webpage. The conference track submission deadline occurs soon after the journal track notification.
ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.
Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).
All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to: